Pressure

A “pressure” in NFL parlance is when the quarterback is hurried, hit or sacked.

Defenses that pressure the opposing QB more than average allow fewer points and win more games, for obvious reasons. QBs under pressure throw away the ball more and make more mistakes (e.g., throw interceptions).

In DFS, you want defenses (DSTs) that pressure opposing QBs more than average. And you ideally want your QB and receivers to be facing a defense that pressures less than average.

PrjOp

Projected opportunities in the player’s next upcoming game.

For RB, WR and TE, it’s a total of projected:

[RushingAttempts] + [ReceivingTargets]

For QB, it’s a total of projected:

[PassingAttempts] + [RushingAttempts]

For Defenses, it’s a total of projected:

( ( [Sacks] x 1 ) + ( [FumblesRecovered] x 2 ) + ( [DefensiveTouchdowns] x 3 ) + ( [SpecialTeamsTouchdowns] x 3 ) + ( [Safeties] x 2 ) + ( [BlockedKicks] x 2 ) + ( [Interceptions] x 2 ) + ( [TwoPointConversionReturns] x 2 ) )
+ 0.1

For Kickers, it’s a total of projected:

[FieldGoalsAttempted] + ( [ExtraPointsAttempted] * 0.333 )

PrjPassYds

A DFS Hub field that equals the projected passing yards for a quarterback in his upcoming game.

PrjTDs

Projected number of touchdowns a player will score in his next game.

Reception Percentage

Also known as “catch rate” or completion percentage, reception percentage equals a player’s total receptions by total targets.

RedZnOppsL4

The median number of red zone opportunities per game this player has had over the last 4 games.

RushShrL4

The player’s median share of team rushing attempts over the last 4 games he was active.

Generally you want to see a running back have the majority of a team’s rushes (i.e., RushShrL4 > 50%), unless:

  • the RB is an excellent value
  • catches a lot of passes, and/or
  • gets a lot of runs inside the 5 yard line.

Sack%L4

Sack rate

The median percentage of drop backs where the defense sacked the quarterback, over the last four games.

This stat applies specifically to defenses (DSTs).

Slate

A slate is a list of games, typically starting around the same time of day.

The most popular NFL slate in DFS is the “Main” slate, which usually has 10 or more games in the regular season.

A sample NFL DFS slate
This is an example of DraftKing’s main slate for NFL

Some slates includes as few as one game, with multiple DFS contest types related to that game. The Monday Night Football slate is a good example.

Slates with only a few games end up with a lot of lineup duplication because there aren’t as any players to choose from. FanDuel’s “NFL Thursday Million” has been known to have as many as 1,000 ties for the winning lineup, with winners sharing the 1st place prize of $1 million.

Spread

A DFS Hub field that equals the consensus point spread for the game at hand.

It’s Vegas’s prediction of how much the favorite will win by, and how much the underdog will lose by.

A Spread of -7, for example, means the favorite is expected to win by 7 points.

For more, see: